AnarchAngel (anarchangel23) wrote,
AnarchAngel
anarchangel23

Makin' Moves

@Azaroth42 wants a Streetwise type move in Dungeon World, so asked me to post this move from my CyberWorld game.

Hit the Street (Style)
When you go to a contact for help, includes finding specialists and street doctors.
Roll+Style, on a 10+, choose 3, on at 7-9 choose 2:
  • They have what you want, immediately
  • It doesn't attract attention
  • It doesn't cost extra
  • They do it on credit
  • They do a good job


CyberWorld is a cyberpunk game of mission-based action and heists, and in the legwork phase, you need a way to finding out more information about different things. In a way, this is a social version of Spout Lore, so you could easily substitute in CHA as the stat. CyberWorld is gritty and high-tech, so to use this in Dungeon World, I would make it a bit easier by just removing the credit option. It might look something like this:

Streetwise (CHA/Converse*)
When you go to a contact for help (aid, advice, healing, equipment or to sell something specialised), Roll+CHA, on a 10+, choose 3, on at 7-9 choose 2:
  • They have what you want, immediately.
  • It doesn't attract unwanted attention.
  • It doesn't cost extra.
  • They do a good job.


While I'm at it. I wasn't especially happy with how I was using Spout Lore over the weekend. I think this works better for me:

When you Spout Lore about a subject that the GM doesn't have an answer to, Roll+INT. On a 10+ make two statements about the world. On a 7-9 make one. On a 6 or less, make one, but the GM will reveal a negative "yes, but..." twist later.



* "Converse" is the XP tag for the alternate BBC XP system.
Tags: cyberworld, dungeon world
Subscribe
  • Post a new comment

    Error

    default userpic

    Your reply will be screened

    When you submit the form an invisible reCAPTCHA check will be performed.
    You must follow the Privacy Policy and Google Terms of use.
  • 2 comments